FMP Reflection

Overall, I massively enjoyed doing my final project. I’ve discovered I want to be working with games/in the gaming industry and I think this project was the perfect opportunity for me to explore that sector. Even when I was struggling with Blender, trying to think of a compelling story, or lock down working with other collaborators I still enjoyed it all. I really feel I have created something unique and I am very proud of what I have pulled together over the past few months. That being said, there are definitely some things that I should have been able to accommodate for during the process or have done differently.

Things I should work on/should have done/should have done differently

I needed to get on top of my collaborators more. I cut it very close with getting the characters in to do what I needed to with them (I got them two weeks before the deadline) and that should’ve happened much sooner. On top of that, I didn’t make the connection to use the Fuse characters as the base models instead of him building them from scratch. I should have realised this almost as soon as I conceived the idea of working with the 3D modeller and I didn’t. I was actually so disappointed with myself I hadn’t thought of it sooner. A lot of time was wasted and not just mine either.

Even though there is a fashion element in this project, it should have been more at the forefront. I do a fashion based course after all, so there should have been more in depth research and analysis on the costumes they should wear. For me, the story, characters, and message were more important; I needed to get that right. To me, this decision is completely justified but I do appreciate I should’ve incorporated more of a fashion element.

I could’ve done more research on how to market my project on Instagram. I decided to do the Instagram quite late into the project, which is something I should’ve decided to do earlier. I was pretty lost on what my outcomes were to be and the only reason I came to the conclusion to do the Instagram was because Eloise suggested I just do all of the visual promotion. Had I done more research on how to market my project on Instagram, I think it could’ve had a much better flow. I was just posting pictures when they were finished. Between collaborating with everyone, finishing my module, and creating the content though the way the page looked was at the back of my mind. Having compelling content is more important than how the Instagram page looks. It’s not going to be enough to just have a nice looking Instagram if your content isn’t good.

My sketchbook is extremely disorganised and difficult to comprehend! I’m totally aware of this. I don’t like layout (for sketchbook I find it a bit redundant, since it’s meant to process thought processes, to me anyway), so hence why it’s more of a “scrapbook” kind of vibe. I’ve always been pretty scattered in my thought processes and I change my mind so quickly that sometimes I forget to document it. Therefore, there are probably gaps missing that I don’t even realise. So sorry for that!

I’m very indecisive and sometimes I can forget to document the changes I decide on. Or I make such a big jump without any kind of research that it doesn’t make sense. I did that a few times e.g. with the “reveal” photos with the crazy backgrounds, or the photos with the glowing rings. Sometimes I just want variation and I do it without research.

Things I did well

I did a good job of the production/collaboration aspect. A massive part of production is collaborating with the appropriate people and I worked with so many different artists to achieve my outcomes. I also had to act as project manager for all of this too, which I think I did a good job with. I was in contact with all of them, was able to keep everything I needed from them separate, and I kept on top of the deadlines. Even though I realised very late into the project we should’ve used the Fuse models as the base I made sure it was a very quick turnaround. I was on top of the modeller every day, making sure he was getting done what needed to and monitoring everything. He finished them and gave me plenty of time to work with them!

I think I achieved my goal of creating compelling characters very well. I was super focused on making sure the stories were interesting, factually correct, and explored difficult topics in an alternative way. With Avani, I was able to talk about sustainability without using the word sustainability, since that is such a turn off word now, unfortunately. I also made Nina and Avani such an out of touch, fantastical way but I was able to make them all more relatable with Sahana. She is ordinary and her story is achievable.

The concept of the game I came up with is a more positive spin on “the future”. Most of the time, especially in games, the future is desolate/dystopian. I find it a bit overplayed and also very negative. It’s easy to think about how horrible our future could be because it’s harder to make it better. I wanted use this project as an opportunity to explore how our society could change for the better and leave a more light hearted note on the COVID-19 situation. Everyone already has a lot of negativity going around, so I wanted something a bit more upbeat.

It was important for me that I simply lay out the intent of the project that was separate to the Instagram account. I felt this was necessary because I didn’t want people thinking I had found the solution for the issues presented, or that I had made it seem easier than it actually is. That wasn’t what my project was about and explaining that is key for others understanding my project. I think adding the website in at the last minute was an excellent choice for me to do. It gets across my message, it isn’t lost.

What I’ll do with this project/these skills I’ve learned

When I have handed this project in, have completed helping with the online graduate show, and have a much needed break I’m going to develop my skills about video games and the industry. I’m starting at square one with this, so I need to work very hard to learn everything I can on my own. I have a few books from the library I haven’t been able to return about the psychology, history, and ideas of games, so I’m going to start with those. I also want to develop my skills in Blender more, to enhance my awareness of character building both physically and conceptually.

I’m not starting from nothing in terms of work ethic but I will need to do a few internships in the gaming industry. I’m perfectly happy with this because it’s where I want to be and what I want to do. I absolutely would not settle to do a fashion internship. You get treated like dirt, are paid nothing, and for something I have close to no interest in. I’m really committed to learning about games because I am always so blown away by them. I think they’re so wholesome and impressive and combine every kind of art in human culture and I want to be a part of that.

I don’t have any idea where I could intern. It’ll be difficult for me to find somewhere but I will do it!!!!

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